extends VBoxContainer

func _on_multi_local_server_button_down() -> void:
	Game.set_state(Game.GameState.ROOM)


func _on_quit_button_down() -> void:
	get_tree().quit()


func _on_home_button_down() -> void:
	Game.set_state(Game.GameState.HALL)


func _on_setting_button_down() -> void:
	pass # Replace with function body.


func _on_game_save_button_down() -> void:
	pass # Replace with function body.


func _on_multi_same_screen_button_down() -> void:
	pass # Replace with function body.


func _on_single_game_button_down() -> void:
	Game.start_game(Game.GameType.SINGLE)
